Sunday, 05 September 2010 16:58
ATC Campaign, what you get and what you don’t
Our campaign is based on simplicity, no fancy addons/mods or effects, the main effort being dedicated to the carefully preparation of a military operation. Therefore what happens before and after the battle is as important as the battle itself. The ultimate goal is to simulate nowadays military operations. You will have a rather large territory to clear from opposition forces and hold safely, no flags or points, you will know if you succeded or not in your task only the last minute. You will have a defined role and weapons according to your role, a clear chain of command, you will follow your orders and count on your squad members. Only a full squad will succeed in conquering a sector, so you can’t never move alone. If you die, you will respawn in the main base far away from the battlefront, so you better take care of your life. Vehicles have no respawn and are limited in numbers so they must be used very wisely. No easy targeting, no “press-a-button and forget”, you have to rely on your skill and visual spotting as radar and automatic lock will be disabled. Your efforts in clearing a region from opposition will be rewarded, each sector has a strategic value so you’ll have to fight hard to maintain strategically important points. You will not know the in game time when the enemy will attack, so you have to be prepared to face all environmental conditions.
If this is what you are looking forward, just contact us and stay tuned for the first ATC season 3 test.
|ATC CAMPAIGN SEASON 3, 2010-2011, ANNOUNCED||READY TO GO – ATC CAMPAIGN 2010 OPERATIONS MAP|
|ATC CAMPAIGN SEASON 3, 2010-2011, ANNOUNCED|
|READY TO GO – ATC CAMPAIGN 2010 OPERATIONS MAP|