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 Post subject: Maps issues
PostPosted: Wed Oct 14, 2009 12:41 pm 
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Joined: Wed Jul 15, 2009 11:22 pm
Posts: 57
Hi!

I dont know if you note that last map in chernarus, had problems with some slots, they respawn in same place where they die, not in base!

Initial battle in UTES, I think the score results it not correct, two blue zones and one red and in the score apper that east win. Please check it!

regards

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 Post subject: Re: Maps issues
PostPosted: Wed Oct 14, 2009 2:02 pm 
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Joined: Wed Jul 15, 2009 11:22 pm
Posts: 658
Hi Benamaina!

Yes we did check slots and it appears to be fine, but we will check again by reappearing several times, do u know if they are specific slots? in that case tell me plz

And about Utes, I do not understand so much your meaning, yesterday we tried that map and worked fine, the sector B was hold by Blue at beginning but changed colour regularly when kept by Reds and victory was for East accordingly

I have a screen I post it

Could u please explain me better the issue? (if u think better have the central sector, the airport, neutral at the beginning we can do that, does not change so much in my opinion as the map is small, just skirmish, a coin-toss map)

Thx for signalling issues, regards

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 Post subject: Re: Maps issues
PostPosted: Thu Oct 15, 2009 1:47 pm 
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A precisation about the sector capture script, the neutral status or contended status is not considered by the script, the sector is either blue or red: this means when the condition 8 soldiers of the attacking faction AND less than 5 soldiers (4 or less) of the owner faction is satisfied the sector change color and become property of the attackers, and even if abandoned remains property of the last faction that captured it. To take it back, the initial owners have to satisfy the script conditions (8 soldiers in the sector and less than five enemies).

For that reasons the sectors are initially either blue or red. Hope this explains!

regards, see you in battles

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 Post subject: Re: Maps issues
PostPosted: Thu Oct 15, 2009 8:55 pm 
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In the capture you posted! two zones are owned but red, its normal red wins!

I said you that in the map that I tested, two zones are blue and one red, and the final score was red win!

other thing, I hope you changed the casttle zone, for other......becouse casttle has a very big bug!

regards

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 Post subject: Re: Maps issues
PostPosted: Fri Oct 16, 2009 12:01 am 

Joined: Fri Aug 07, 2009 10:37 am
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care to share what this bug is?


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 Post subject: Re: Maps issues
PostPosted: Fri Oct 16, 2009 2:50 am 
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Joined: Wed Jul 15, 2009 11:22 pm
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Hi!

The Chernarus template map is updated with version 101, the problem someone had with respawning in sectors instead in base was due to join in progress and now it is apparently solved

The castle bug is a problem of arma, for Dale, Benamaina if I understand says you can destroy the castle but the structure remains. In my opinion this does not affect the game so much, we played several times in that zone and it is interesting strategically, and didn't seem the bug if there was compromising the game, we can check it again tuesday

About the Utes map now I understand Benamaina meaning and the map is under check to see if and where there is a problem

see you and best regards

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 Post subject: Re: Maps issues
PostPosted: Fri Oct 16, 2009 8:35 am 
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You didnt see the bug? :o I,ll post later a video!

If the new map its update, will be interesting you post here for pple could see!

bb

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 Post subject: Re: Maps issues
PostPosted: Fri Oct 16, 2009 9:09 am 
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UTES is now correct, thanks for notifying the problem, there was a typo in the script of the final result, sector scores were recorded correctly but the typo didn't assign victory to west unless they scored 3 points, it's solved now.

thanks again and if you find any more problem tell us, any help is always welcome.

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 Post subject: Re: Maps issues
PostPosted: Fri Oct 16, 2009 2:33 pm 
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Hi!

Here is the video of one of the bug....

http://www.youtube.com/watch?v=I_Gg6fF3Q7U

Quote:
The castle bug is a problem of arma, for Dale, Benamaina if I understand says you can destroy the castle but the structure remains. In my opinion this does not affect the game so much, we played several times in that zone and it is interesting strategically, and didn't seem the bug if there was compromising the game, we can check it again tuesday


Nemesi, if you never see the bug, why did you say that no affect the game so much? Also you say its a buf of Arma, so you see it before, if not why do you know if is a proble of arma? Anyway, Yes, its a bug of arma map not the mission, when you destroy the tower, the tower dissapear, but the geometry of the Mlod is still there, so you can see the soldiers in the towe becouse is transparent, but you can shot them becouse the bullets impact on the wall, I know you like this strategical point, but if there a bug in this zone, the best its change the location of the sector!

regards

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 Post subject: Re: Maps issues
PostPosted: Fri Oct 16, 2009 3:06 pm 
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Hi Benamaina! well I say the bug does not affect so much the game because I was in the destroyed tower and I was killed two or three times there .. (my pretext I had my eyes constantly on server monitoring not on enemies!)

we have the opportunity to look into the issue carefully on tuesday, I do not find at moment any better location for sector, and it will require map manipulation of course

all best

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