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 Post subject: ATC #6: sneak preview
PostPosted: Thu Apr 10, 2014 10:27 pm 
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ATC #6: sneak preview

file-ridotto.png [ 293.68 KiB | Viewed 4247 times ]


At the peak of the Greek economic, political and institutional crisis, some Greek provinces claimed independence from the rest of the country taking up arms. In the North Aegean region, near the Turkish coast, the island of Lemnos proclaimed its independence and the birth of the Republic of Altis, autonomous from both the Hellenic Republic and the European Union. Greece and EU did not recognize the Republic of Altis and asked the help of NATO to suppress the rebellion. As a response the new Republic strengthened its relationships with Iran and the other CSAT countries, which influence reached the nearby turkish coasts.

One year later the Republic of Altis is ravaged by civil war. NATO deployed its forces on the island. Former and defected members of the Altis Armed Forces joined together with other opposition movements to remove the CSAT-backed Altis government and all external influences aiming to reunify the island with the motherland. Altis is de facto divided into two halves, under NATO and CSAT influence, respectively.
There is no more time for diplomacy...

Map: Altis
file.png [ 108.97 KiB | Viewed 4247 times ]



ATC6 mod pack

Features: (provisional, to be updated)

HALO: limited to the Special Forces, squad Foxtrot (Special Forces, SF Sub and Sniper Team) in the first 10 min of the game. You need to take the parachutes from the crates. The script is activated by the Foxtrot Team TL (action menu near the bklackboard). HALO can be used only once.

VEHICLE LIFT - CH47 only can lift the vehicles (wheeled vehicles, submarine and armed boats). By pressing H (shift-H for nocturnal or termic view) you activate the monitor for the lift (mouse wheel for the action). The crates too can be lifted.

REPAIR-REFUEL - You need to use the repair-refuel trucks. The engineers too can repair (not 100%).

THERMAL VIEW DISABLED (besides attack eli).

MEDICAL VEHICLE: it functions as a mobile respawn, but cannot be positioned in the operational area.

WEAPON RESTING & BIPODS - Weapons will rest against objects automatically, reducing muzzle climb. You can press Tab (Lock Targets) to deploy the bipod on weapons which have one mounted. (TMR Modular Realism)

AA and AT - All AA and AT have the same launcher. The Heavy AT has been modified by TMR Modular Realism.

5 MINUTES DEPLOYMENT TIME: all vehicles are blocked in the first 5 min. Only Special Forces can move.

UAV: can be operated by the Commander through the terminal. The UAV is unarmed and has not the thermal and night vision, it identifies markers in the radius of 2.5 Km.


Status: testing


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Arma Tactical Combat

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