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 Forum: UNIT/CLAN Enlistment   Topic: Clan -=GIR=-

 Post subject: Re: Clan -=GIR=-
Posted: Tue Sep 15, 2009 8:15 am 

Replies: 8
Views: 55282


I dont know if praxtor posted in other treath about minimun number....GIR will have a 25 players in each battle! preference blueford side!

regards

 Forum: General discussions   Topic: So, whats happening?

 Post subject: Re: So, whats happening?
Posted: Sun Sep 20, 2009 1:43 pm 

Replies: 2
Views: 8077


LOL! This week we will try a general test with everybody! We dont know yet if will be on tuesday or thursday!

Dont worry! You will be informed about new update!

see you soon on bf

 Forum: News and ATC publications   Topic: First General Test

 Post subject: Re: First General Test
Posted: Thu Sep 24, 2009 4:09 pm 

Replies: 4
Views: 11150


rgr nemesis!

we will be there!

regards

 Forum: News and ATC publications   Topic: Second Test and Alliances

Posted: Wed Sep 30, 2009 11:20 am 

Replies: 3
Views: 9290


Hi all! This time we will be same teams in each faction, but this time we change the side to try the enemy too! reford GIR.....25 7th......10 FFC.....10 GGS....12 EDM.....8 Total....65 Blufor BDR.....25 SW......10 CHS.....10 HAVc....10 BW......5 Db.......5 Total....65 So next battle this will be the...

 Forum: Technical matters   Topic: Reduce Spawn time of helicopters

Posted: Fri Oct 02, 2009 1:06 pm 

Replies: 2
Views: 15693


Hi mate! Thanks for your suggestion! Really I dont remember how long is heli respawn, but we will check it! Well, the aim of ATC is infantry battles, so we need to limit the use of some vehicles, as helis, if not this will be like a berzek, and we dont like to have a air battle! this is the reason o...

 Forum: Technical matters   Topic: Maps issues

 Post subject: Maps issues
Posted: Wed Oct 14, 2009 12:41 pm 

Replies: 18
Views: 68485


Hi!

I dont know if you note that last map in chernarus, had problems with some slots, they respawn in same place where they die, not in base!

Initial battle in UTES, I think the score results it not correct, two blue zones and one red and in the score apper that east win. Please check it!

regards

 Forum: Technical matters   Topic: Maps issues

 Post subject: Re: Maps issues
Posted: Thu Oct 15, 2009 8:55 pm 

Replies: 18
Views: 68485


In the capture you posted! two zones are owned but red, its normal red wins!

I said you that in the map that I tested, two zones are blue and one red, and the final score was red win!

other thing, I hope you changed the casttle zone, for other......becouse casttle has a very big bug!

regards

 Forum: Technical matters   Topic: Maps issues

 Post subject: Re: Maps issues
Posted: Fri Oct 16, 2009 8:35 am 

Replies: 18
Views: 68485


You didnt see the bug? :o I,ll post later a video!

If the new map its update, will be interesting you post here for pple could see!

bb

 Forum: Technical matters   Topic: Maps issues

 Post subject: Re: Maps issues
Posted: Fri Oct 16, 2009 2:33 pm 

Replies: 18
Views: 68485


Hi! Here is the video of one of the bug.... http://www.youtube.com/watch?v=I_Gg6fF3Q7U The castle bug is a problem of arma, for Dale, Benamaina if I understand says you can destroy the castle but the structure remains. In my opinion this does not affect the game so much, we played several times in t...

 Forum: Technical matters   Topic: Maps issues

 Post subject: Re: Maps issues
Posted: Fri Oct 16, 2009 3:15 pm 

Replies: 18
Views: 68485


Hi! ok! but not necesary map manipulation, just move the location, you can select all that you want and move just with the mouse to other place! Anyaway, for the other bug, i need help of one of my mates to make the video! When i have i will post here! If you want I can try to find other location fo...
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